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And my next set:

My Shortlist Title Comments
  An Uneasy Council Rule mechanics for wizards trying to deal with a problem.  I would have liked some flavour text
around who the Antagonist is.
 
  The Journey A game about a dangerous journey, designed so that most of the characters will fall along the
way and be mourned.  I liked the match mechanic.
 
  Spin, Measure, Cut The tale of a Hero's life, modelled on the Three Furies.  There was a lot of moving dice around
and forming dice pools and making discards
    which I found a bit hard to grok (might understand better in play.)
 
  Hypoxia A fast moving game of trying to escape from a death trap, using Jenga towers as the mechanic
to ramp up tension.  Sounds fun.
 
y The Stolen Tea Ceremony Ah, a storytelling game that revolves around having a good cuppa.  Just my cup of tea.  :-)
 
  The Afterlife stole Closure A shared narrative game, sort of.  It felt a bit "And Then There Were None"ish, with a deliberate
disconnect of narrative in the middle.
 
  Spinning Down A game about consuming the last of the Earth's resources.
 
y The GM’s Challenge rpg. An instant game generator giving random tables neatly tied to the roll of a D6
 
y No Woman’s Land A group of people trying to cross a battlefield to safety.  I liked how the game used Love to act
as a support to every other action
 
  Heroes of the Dim I liked the little bit of evocative setting at the beginning, but I didn't get a sense of how the
rule procedures were going to support it.
 
  Magnum Opal The quest for the Magnum Opal.  I liked the different difficulty levels codified for if you were
attempting an action
    using a strength, weakness or specialty, and I liked how the flashbacks to get specialties could turn dark
 
  Firewater A drinking game with a roleplaying element.
 
  Demigod Dukes in the Dungeons of Doom A pisstake game.  Presumes knowledge of the early versions of D&D and the THACO mechanic.
 
  EMOJINN A communication game to play via text messages.  While fun, I don't think it would encourage
roleplaying as such.
 
  Fairies An alternate reality game encouraging Random Acts of Niceness.  And sparkles, definitely the sparkles. :-)
 
  Preternatural Procedural text for playing a monster hunting game.  Had some ideas similar to logic games
to model solving of clues
 
  Chart Star Rule mechanics governed by horoscopes
 
y 24 Words And A Moment An empathy game revolving the communication difficulties for someone with a nonverbal disability.
    I thought the mechanics supported the premise very well.
 
y Terra Incognita A campfire storytelling game with a footprint that would make it easy to play from memory.
    Grounds the game in advances against hostile territory in which both sides have to sacrifice aspects of themselves, 
    and then reflect on what was lost or changed.
 
  Alan’s Remorse Sort of a game of Russian Roulette modified by the Turing Test but with paranoia and storytelling.
 
  Dear Stranger Communication when having the wrong opinions could get you killed.  Lots of trying to derive
intent and establish good faith.
 
  The Island Colonial interactions on an island among four participants.  I liked how the rules established
that each character needed to interact
    with everyone else, and kept the stakes, strengths and weaknesses front and centre.
    Rules quibble: it might help to specify what size dice, as this could change the expected value
of the Strength/Weakness mechanic
 
  The Doppelgänger Effect About alternate reality versions of the same character using pick up sticks as the conflict mechanic.
    I liked how a failed conflict causes escalating events to happen to the game.
 
  Charon’s Obols A journey through the afterlife with two silver coins, built into the conflict mechanic.
 
  Countries of Hats A scenario building game inspired by the Country of Hats trope.
    I was a bit confused on the first read about whether the game is about a Country
for each player, or just one joint one.
 
  KPop RPG A KPop band having adventures!  This was mostly descibing how the skills and stats work,
I would have liked to see
    something describing what kind of challenges they might face.
 
y Please Silence Your Cell Phones A game of limited communication similar to the A Quiet Place movie with monsters coming
out of the wall if you make noise
    and the challenge of communicating with 5 selfies
 
  A Joyous Rebellion Basically a variant of the Candyland board game, but with a narrative element around a rebellion.
 
y Roar of the Crowd This was a great Last Game To Read, full of bravado and boasting.
    I think the rule text would encourage a lot of posturing (in a good way), along with the scratch costuming and the involvement of the crowd.

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